![]() In the Software without restriction, including without limitation the rights Of this software and associated documentation files (the "Software"), to deal Permission is hereby granted, free of charge, to any person obtaining a copy This and the Ko-Fi links can both be found in the sidebar to the right on this repository page. You can also support me through GitHub Sponsors. This is always appreciated and all donations go towards funding projects of mine such as this one. ![]() If you would prefer to send me a tip/donation, you can do so at my Ko-fi page. Contribute to this project (Please ensure you read the Contributing Guide).If you would like to support this project in any way, there are quite a few ways to do this no matter who you are. Join the Discord to ask questions or keep up to date.Runtime writers and readers that can be used in custom content processing workflows to preprocess content outside of the game.All blend modes in Aseprite supported 1:1.Multiple built-in processors that can be used to transform the data from your Aseprite file into any of the following:.Import your Aseprite file at runtime with and without the MGCB Editor (Content Pipeline Tool).To get started using MonoGame.Aseprite start with the Installation document. This adds support for pre-processing content using any build or content workflow the end user has as long as it can use the MonoGame.Aseprite library. MonoGame.Aseprite also supports outputting the processed file content to disk in a binary format and reader classes to read the processed information back in. Along with importing the file contents, several processors have been designed to transform the file contents into a more meaningful state to use within MonoGame. ![]() MonoGame.Aseprite supports importing the file both with and without the MGCB Editor (also known as the Content Pipeline Tool). With MonoGame.Aseprite, you can use the Aseprite file directly. No need to export a spritesheet from Aseprite and have to deal with a PNG + JSON file. MonoGame.Aseprite is a free and open source library for the MonoGame Framework that assists in importing Aseprite (.ase |. ![]() A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects. ![]()
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